Planet Earth is in danger!

Eleanor, the cutest (but not the smallest) meteoroid in the universe is on her way, threatening to destroy us all with a smile!


Your mission...

Help her achieve this!


Avoid obstacles to reach Earth with maximum mass and speed, but watch out! The inhabitants of this planet won’t let themselves be annihilated so easily.


> HOW TO PLAY

Move Eleanor with

 

Use item with


> GAME MECHANICS

What's the goal?

Dodge obstacles to preserve mass, make combos, and reach Earth as quickly as possible to achieve the best score.

In other words?

Arrows at the bottom of the screen warn you about incoming obstacles. Skim past them to increase Eleanor's speed, and do it several times in a row to create combos! When hit, Eleanor gets stunned, loses some mass and speed, plus the number of combos comes back to zero.

Any help?

You can count on some useful items and Eleanor's innate power to help you (see the sections below).

How is the score calculated?

A picture is worth a thousand words:

What's "Alien bonus"?

It's the number of times you skim past the Alien. Watch out for the pink arrow and lend an ear.

In the end? 

It's "game over" when Eleanor is turned into a pile of dust or humankind is wiped out, but the game truly ends when you achieve the highest score, so give it your best!


> WHAT'S ON SCREEN


  1. Carried item
  2. Eleanor's innate power
  3. Anger gauge
  4. Remaining distance
  5. Obstacles and items position
  6. Number of combos


> ITEMS

Items randomly pop out during Eleanor's fall. Note that if you already carry one or if Eleanor is angry, collecting an item will have no effect.

Heart:
Regain some mass
Shield:
Protect once (prevents item use)
Bomb:
Destroy obstacles on screen

Look for the  arrow!


> INNATE POWER

Eleanor's innate power depends on her chemical composition, which is determined randomly in the introduction.

Oxygen:
Nearby item is attracted
Sodium:
Anger gauge fills up faster
Magnesium:
Combo duration is increased
Calcium:
Less damage when hit
Iron:
Stun recovery time and loss
of speed are decreased


> ANGER GAUGE

This gauge fills up each time Eleanor takes a hit. When it's full, she reaches her top speed and becomes temporarily invincible! Caution: you lose the item you're carrying in this state.



> OBSTACLES

Stars


They're little and not too dangerous. The sleeping ones are motionless while the others keep moving.

Alien


It always travels alone and appears randomly. The flying saucer's sound helps you anticipate its arrival.

Meteoroids

(no relation)


There are many of them. They're bigger than stars and come from the right or the left at different speeds.

Satellites


The biggest ones. Fortunately, they're motionless and cause less damage than meteoroids.

Missiles


They're welcome gifts from Earth. Their accuracy increases after Eleanor enters the atmosphere.


> Credits

Concept, code, graphics, and sounds by Little Ryu.

Originally developed for Gamecodeur Game Jam #20 in 2019.

Redeveloped from scratch in 2024.

Special thanks to David Mekersa (gamecodeur.fr).

I hope you enjoyed my first game project. If you're a Pico-8 user and would like to help me create a track for it (I'm not good at music), please contact me.


Thank you for playing!


Updated 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorlilRyu
Made withPICO-8
TagsArcade, gamecodeur, Game Jam, meteor, PICO-8, Retro, scoring, Space

Comments

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lol jeux tres mignons et marrant!^^

Merci. ;) Il est en cours de développement. Je ferais des mise à jour très bientôt.

Ton jeu rend vraiment bien et est cool à jouer, hâte de voir ce que ce sera quand il y aura plus de contenu ! :)

(1 edit)

Merci Anaïs. :) Je vais essayer de ne pas décevoir, haha !